package net.minecraft.client.renderer.entity.layers;

import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderPlayer;

public class LayerDeadmau5Head implements LayerRenderer<AbstractClientPlayer> {
	private final RenderPlayer playerRenderer;

	public LayerDeadmau5Head(RenderPlayer playerRendererIn) {
		this.playerRenderer = playerRendererIn;
	}

	public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_,
			float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
		if (entitylivingbaseIn.getName().equals("deadmau5") && entitylivingbaseIn.hasSkin()
				&& !entitylivingbaseIn.isInvisible()) {
			this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationSkin());

			for (int i = 0; i < 2; ++i) {
				float f = entitylivingbaseIn.prevRotationYaw
						+ (entitylivingbaseIn.rotationYaw - entitylivingbaseIn.prevRotationYaw) * partialTicks
						- (entitylivingbaseIn.prevRenderYawOffset
								+ (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset)
										* partialTicks);
				float f1 = entitylivingbaseIn.prevRotationPitch
						+ (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTicks;
				GlStateManager.pushMatrix();
				GlStateManager.rotate(f, 0.0F, 1.0F, 0.0F);
				GlStateManager.rotate(f1, 1.0F, 0.0F, 0.0F);
				GlStateManager.translate(0.375F * (float) (i * 2 - 1), 0.0F, 0.0F);
				GlStateManager.translate(0.0F, -0.375F, 0.0F);
				GlStateManager.rotate(-f1, 1.0F, 0.0F, 0.0F);
				GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
				float f2 = 1.3333334F;
				GlStateManager.scale(f2, f2, f2);
				this.playerRenderer.getMainModel().renderDeadmau5Head(0.0625F);
				GlStateManager.popMatrix();
			}
		}
	}

	public boolean shouldCombineTextures() {
		return true;
	}
}
